——BlizzCon SC2 FAQ (非官方)
Q: Were the Zerg playable at BlizzCon?
A: Zerg hasn’t even been put in the build for QA yet.
Q: Is the Nuke beacon the same size as it was at the World Wide Invitational?
A: The Ghost nuke beacon is HUGE and the only way to stop it is kill the ghost.
Q: Do Barracks and Gateways require gas to build?
A: Barracks and Gateways do not take gas to make, but the expansion does.
Q: Were Reavers really taken out of the game?
A: Reevers were taken out of the game, but their abilities were put on different units.
They are doing this with a lot of units apparently, so you aren’t losing the abilities.
Q: Do Stalkers have a cool down on blink?
A: Yes, it’s around 5-6 seconds.
Q: Any new information on the Nydus Worm?
A: The Nydus worm can pop up anywhere.. it doesn’t have to be on creep. But it works like
the ghost nuke, you place a beacon and a few seconds later it pops up.
Q: In the Worldwide Invitational video it showed Zerglings turn green for the ‘GG’, what
A: Those are definitely baneling eggs. In another full screen video demo playing at
BlizzCon, you could see brown zergling go into the green cocoon and hatching out as a green
baneling that moves around by rolling.
Q: Does the Soul hunters laser stay at level 3 forever?
A: The Soul Hunters laser only charges up on one target, imagine the Warp Ray only on the
ground.. so after you kill the unit, it resets back to level 1. This is mainly going to be
used as a building killer. Get some Warp Ray and Soul Hunters and you destroy everything.
Please note: I’ve been told that the Soul Hunters were taken out of the game, but I
definitly had a conversation about them so they may be making a comeback. When I spoke to
the Blizzard Representative he mentioned that the graphic wasn’t working properly and they
were thinking of making it change colors instead of getting thicker. Keep your eyes peeled
for this unit in the future.
Q: What is the status of the Mother ship?
A: You can now have multiple mother ships, but the black hole was taken out of the game.
Q: Was Auto-cast in the game? If so, what units had it and was it game breaking?
A: Yes, auto-cast was in the game. The only unit that I saw that had it were Medics and it
wasn’t that game breaking. I turned it off and used it manually.
Q: Can you set a rally point to a mineral or gas field?
A: Yes, ALA Warcraft 3, a rally point set on a mineral field will have the units auto
Q: Do marines still have Stimpacks?
A: Yes, they work the same way as Starcraft: Brood War.
Q: Were firebats in the game?
A: No, Reevers replaced them to an extent but they are not in the game anymore and there
isn’t any plan to put them back.
Q: Any clue what the System specs are going to be?
A: The Blizzard representative said that the game is currently running in DirectX 9.0c,
with a minimum of 1 GB RAM and he was unsure about the rest of the specs.
Q: Are the colossus overpowered, or are they glass cannons?
A1: They are really strong, one of the representatives said “Once you get colossus, it’s
good game.” While they definitely have their counters (Banelings) they are really strong.
I would assume that Immortals and Vikings would be good against them though.
A2:Colossus were definitely fine. They have a specific niche in the Protoss army. They look
big and strong but they come at a hefty price.
Q: How were the sounds? (Anssu)
A1: The Protoss sounds were amazing and it felt great hearing them. However, 10 marines and
4 Vikings firing on one building can get annoying after a while. This may be personal
A2:Sounds were definitely a familiar sense from SC:BW. Stalkers retained the dragoon death
sound, probes meow the same, marines get the same high off stim packs, etc.
Q: Can you hotkey all of your army to one hot key? Or is there a limit? (prodiG)
A: 30 unit limit per hotkey. I assume it would be the same with buildings, but I didn't
have a chance to test by binding 30 buildings into 1 hotkey.
Q: Do units turn around to fire like in Warcraft 3 or do they auto fire like in Brood War?
A: They work the same way as Brood War units do, no lag when turning to fire.
（译者：这一性能影响 hit & run 操作的实现。）
Q: If you drop units, do they fire quick like with drop ships? (TL-IntoTheWow)
A1: I didn’t test out the drop ships to much, but with the Stalkers blink ability, after
they blinked they were firing withing a few milliseconds. I assume drop ships are the same
A2: Almost no cooldown when you dropped a Protoss unit from a Phase Prism. Didn't test with
Q: Can you hot key multiple buildings, and can you set a rally point for all buildings at
one time? (TL-IntoTheWow)
A: You can set as many buildings as you want to one hot key. If you have all buildings hot
keyed and you set a rally point, all of them rally to that point.
Q: Were Carriers playable? (TL-Kennigit)
A1: Yes, the developers said that when people were asked their favorite unit in Starcraft,
Carriers were near the top and removing them would be very detrimental to the game.
A2: Carriers definitely had the same feel as in SC:BW. Though I'll comment that the
interceptors look much smaller in SC2
Q: Can you blink up cliffs, or does it work like a World of Warcraft Mages Blink where you
can only go in a straight line?
A1: You can blink anywhere that is visible (and trust me, I tried to blink to unreachable
areas). That means if you are being chased by Zerglings, run your stalkers to a cliff and
blink to the top of it and the Zerglings have to run around to kill them.
A2: You can only blink Stalkers to where you have a line of sight. I also tried to blink up
onto a cliff expo that I couldn't see and it didn't work. Bring an observer along though,
and blinking anywhere is possible.
Q: How much energy does Blink cost? (TL-dronebabo)
A: Blink costs nothing, just has a cooldown of about 5 seconds. It's teched at the Twilight
Council (Citadel of Adun equivalent)
Q: If you blink a group of stalkers into a small around between a building and another
building. What happens?
A: The Stalkers will blink and surround the building. Very useful for a quick surround to
get that building down.
Q: Will Starcraft 2 require Windows Vista?
A: “Absolutely not.”